Apex Legends’ developers have been working on expanding the game over the last several seasons, both with a vast new area and a temporary game mode that replaces battle royale action with a more traditional team deathmatch. Newcastle will introduce another new legend to the arena on May 10th, as well as make modifications that may assist players to focus on collaboration.
Apex Legends Season 13: Saviors
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The title of Apex Legends Season 13 is Saviors, which corresponds to Newcastle’s set of skills, which revolve around keeping his teammates alive longer in order to aid them to win fights. While a spate of leaks in recent months have revealed some of the surprises, seeing him in action is a very different experience. He possesses a passive power, unlike any other character we’ve seen, allowing him to not only shield downed teammates while reviving them but also to drag them to safety. Newcastle’s knockout shield’s power level increases if he’s carrying a higher-tier knockdown shield, which adds another twist to an item that’s typically neglected.
A hovering energy shield is his tactical skill that players can deploy between cooldowns. We didn’t receive much playtest time, but based on what the creators mentioned during a briefing, it sounds like it’ll be simple to manage during combat, allowing players to spin and move the shield to advance on adversaries or protect their back while retreating. Having a controlled shield to cover more angles in a game where “third parties” assault anytime shots are fired could make a big difference.
Apex Legends Mobile generated $4.8 million in its first week after global launch.
The top 3 countries were US, Japan and Thailand.
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Finally, Newcastle’s ultimate ability allows him to leap great distances, crash his shield into the ground, and instantly erect a “castle wall” for protection. It was mentioned in the new season teaser when he was debuted, but one of the most important aspects of playing Newcastle is that you may traverse even greater distances by targeting your teammates before activating it, which will take him higher and further to them for the heroic save.
While other legends have powers that can assist their comrades, this one actually uses them to improve things, so maybe the next randoms you’re in a trio with will think twice about cooperating. While the game is free to play, obtaining the new character requires 12,000 Legend Tokens, which may be earned through gameplay or purchased with 750 Apex Coins. You can acquire coins in-game in a variety of ways, but the most common way is to buy them, with costs starting at $9.99 for 1,000 coins.
Apex Legends Season 13 Teamplay
Team play is a motif for the new season, as it relates to modifications to the large Storm Point map as well as a redesigned scoring and progression system for anybody who participates in ranked play. The Storm Point map seems to solve the issue of frequent third parties, but it has been criticized by some players and streamers as being too large and spread out to be enjoyable, with some players claiming that they could travel around the map for a whole match without seeing anyone. Based on telemetry and player data gained since the map was implemented, “a detailed global tuning run was needed to improve the overall minute to minute gameplay” on the map for the upcoming season.
The giant sea creature that was destroyed in the season 13 trailer is now part of the action as the “Downed Beast” POI, which should give players more reasons to visit an under-appreciated section of the globe. The other major feature that players will notice is the appearance of four IMC Armories from beneath the ground. They’re a chance for teams to enter and battle against waves of Spectre robots for 60 seconds, with nods to the Titanfall games. Before ejecting from the armory to reposition yourself on the map, the more robots you lay down, the more gear you win as a prize. While players are inside, the doors lock, so you don’t have to worry about other teams interfering before the game is over.
Finally, Respawn has revealed a top-to-bottom change in the way it rates players’ performances in ranked modes, in addition to all of the other balance adjustments coming to Apex Legends in the next season.
Apex Legends Season 13 Ranked Mode
The ranked mode, as we mentioned when it was first released in 2019, allows you to earn points based on how many other players you kill or where your team finishes in each round. In general, the longer you survive, the more points you earn; similarly, the more players you kill, the more points you earn. Unless you were able to obtain credit for an assist, a kill by a teammate has no bearing on your score. You can score more points as you advance in rank, but starting each game costs points, so you won’t advance until you play well. It’s crucial for experienced players to keep the game fresh and give them a goal to strive for.
The creators adjusted the scoring in the current season to reward players for outlasting more opponents, however, this produced some issues because players could level up consistently by hiding until the end of a match when only a few teams were left. Furthermore, Apex Legends kept players in the highest rank they achieved, so anyone who began losing more points than they could possibly recoup in a season had little incentive to maintain the same level of effort or collaborate with their teammates.
Trying to advance through the ranks to become an Apex Predator will have a greater impact on your team’s performance than ever before under the new system.
Apex Legends Season 13 Modification
Outplayed by bamboozle man 😎
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The modifications were broken out by Respawn here, but solely for scoring purposes, the quantity of points you earn for a kill now varies depending on where you finish. If you kill multiple opponents but are still eliminated early, that is considered a loss by the creators, and you will most likely lose points rather than win them. On the other side, if you stick around for the final two or three teams but don’t manage to kill anyone, the points you earn will be insufficient to help you advance.
In addition, anytime a member of the team scores a kill, the player receives a point. You’ll be rewarded whether you’re walking all the way across the battlefield doing nothing or being a team player like me who bravely takes shots so that my teammates can assault from the flank. If a player loses enough points, they can be kicked out of their current tier. With all of the modifications, it appears that achieving the highest tiers accessible will be difficult, but in a way, that more equitably rewards those that play the game as intended.
Aside from that, Respawn has stated that Apex Legends Mobile will be released on Android and iOS later this month, but there aren’t many further specifics yet. We haven’t heard anything about any updates or changes coming to the game’s 4K console editions, which were released at the end of March. Season 13 of Apex Legends will be released on Switch, PlayStation 4, Xbox One, and PC on May 10th.