How Dragon Age Destroying the Kingdom of Ferelden?

Dragon Age: The fantasy role-playing video games that make up the core of the Dragon Age media property were made and developed by BioWare and released on the Xbox 360, PlayStation 3, Microsoft Windows, OS X, PlayStation 4, and Xbox One. The franchise centers on the experiences of several of Thedas’s citizens and is set there.

The story of a fresh recruit to a famous order of warriors known as the Grey Wardens is followed in the first game in the Dragon Age: Origins series. Their goal is to prevent the Darkspawn, a hideous race of underground creatures that flood the surface world every few hundred years in a movement known as a Blight, from destroying the kingdom of Ferelden.

When the Darkspawn locates and awakens an Archdemon, a potent dragon that commands the Darkspawn hordes, a Blight is set off. The main character of its sequel, Dragon Age II, is the Hawke family’s eldest child. This Blight refugee relocates their family to their mother’s hometown of Kirkwall in The Free Marches.

They start there as a criminal and advance up the city’s power hierarchy over about seven years before becoming the Champion of Kirkwall. As a result, during times of difficulty and political turmoil, they assist in making choices that impact Thedas as a whole.

More than ten years after the original game’s events, a third installment called Dragon Age: Inquisition focuses on the Inquisition, a group tasked with bringing peace and order to Thedas, a continent torn apart by wars and a demonic invasion from beyond the mortal realm.

Due to a mysterious magical mark on their palm, the Herald of Andraste, later known as the Inquisitor, is the only person who can close the rifts bringing demons to Thedas. They also aid in bringing about peace on the political scene.

Numerous expansions and downloadable content (DLC) add-ons have been added to each of the three games in the main series. Dragon Age: Dreadwolf, the fourth installment, is currently being created.

The main series games have seen economic success in addition to generally favorable reviews for their storylines, the lore of the universe, character development, voice acting, and emphasis on how player choices affect the experience.

The brand has grown to include additional forms of media in addition to video games, including novels, graphic novels, comic books, web series, anime films, animated television series, and other officially endorsed goods.

Dragon Age

Dragon Age

Events from the main series games generally take place in Thedas‘ southern regions. The Dragon Age franchise is set there. Thedas is the sole continent in the known universe and is home to numerous humanoid tribes, nations, and states.

Each century is referred to as a different “Age” in the Dragon Age series. Several kingdoms and nations have developed during nine centuries of a calendar era based on the customarily reckoned year of The Chantry’s creation.

The series focuses on three of the many human nations: the kingdom of Ferelden to the southeast of Thedas, which is politically structured similarly to the English peerage system; the Orlesian Empire to the west of Ferelden, where its nobility is infamous for using deceit and intrigue to sabotage one another in their competition for patronage and favor with its absolutist ruler.

Tevinter Imperium in the north of Thedas, which o The Free Marches, a group of politically autonomous human-ruled territories to the north of Ferelden, and the Kingdom of Orzammar, one of the last remaining dwarven city-states dispersed across the Deep Roads.

A network of centuries-old tunnels beneath Thedas are other notable civilizations featured in the main series games.

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Dragon Age Gameplay

The Dragon Age video game series has featured a variety of gameplay styles; In contrast, the first game was regarded as a standard RPG; later titles are action role-playing games with a strong narrative focus. In each main series game, the player controls one main character, who is the story’s protagonist.

The player can customize this character’s gender, race (except for humans in Dragon Age II), appearance, and one of three character classes (warrior, rogue, or mage), with the option to unlock one or more specializations based on these three class archetypes later in each game.

By defeating opponents or completing tasks (and earning experience points), the player can advance along a skill tree until a specific value is reached, at which point they level up.

The player from a third-person viewpoint typically controls each main series game; control is accomplished through a user interface that enables a player to move characters and assign them tasks to complete, review information on ongoing quests and the statistics of the characters in their party, manage their inventories, and plan the formation of their party.

Each game often has a core plot that includes spots when side stories can diverge and several side missions that let the player progress the game however they see fit.

Throughout each game’s report, the player-controlled character could enlist secondary individuals as either long-term or short-term allies.

When moving about the game’s world, the player can bring up to three companions. During fight scenes, the player usually has some control over these companions.

In Origins, the user chooses the player character’s face, hair, voice, race, first name, origin, gender, and class, practically blank canvases. The PC version can change from a third-person perspective to a top-down isometric view, where different colors identify friendly and hostile units.

A scaling slider on each character’s screen represents the party member’s approval or dislike of the player character. Dialogue selections, the player character’s activities, or the dispensing of gift items that can be located throughout the game’s narrative can all impact a companion character’s scaling slider.

The player character’s position on the scale slider controls which dialogue options are available; selecting the appropriate dialogue options could result in a higher approval rating and open up quests that the player character would not otherwise be able to do.

The Warden’s companions always keep track of the player character’s choices, with their approval growing and declining in reaction to each option, in place of the one-time loyalty check implemented in some RPG games.

Low approval could lead to a companion leaving or turning against the Warden and dying, while high support could result in a prospective romance.

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